From c74f4a8a00337f0c73cbb534b121eb9532a323ff Mon Sep 17 00:00:00 2001 From: v4n <105587619+v4n00@users.noreply.github.com> Date: Thu, 6 Feb 2025 20:12:27 +0200 Subject: [PATCH] fix: whitespace, version bump for earlier commit --- .gitignore | 12 +- README.md | 328 ++++++++++++++++++++++++++--------------------------- h2mm | 18 +-- install.sh | 8 +- version | 2 +- 5 files changed, 184 insertions(+), 184 deletions(-) diff --git a/.gitignore b/.gitignore index 87323a5..3756a5b 100644 --- a/.gitignore +++ b/.gitignore @@ -1,6 +1,6 @@ -* -!h2mm -!install.sh -!README.md -!version -!.editorconfig +* +!h2mm +!install.sh +!README.md +!version +!.editorconfig diff --git a/README.md b/README.md index 921a434..bde45bb 100644 --- a/README.md +++ b/README.md @@ -1,164 +1,164 @@ -# Helldivers 2 Mod Manager CLI - -Helldivers 2 Mod Manager CLI is a command line interface for managing Helldivers 2 mods. Since there is no Linux mod manager available and I like being a nerd by using CLI tools instead of GUIs, this project was born. - -This script is complete, the version will always [remain at 0.x.x](https://0ver.org/) - -## Installation - -To install Helldivers 2 Mod Manager CLI run the following command in your terminal: - -```bash -bash -c "$(curl -fsSL https://raw.githubusercontent.com/v4n00/h2mm-cli/refs/heads/master/install.sh)" -``` - -> [!CAUTION] -> Running this script will require sudo permissions. **DO NOT TRUST** random scripts from the internet. If you want to review the script before running it, check out the mod repository for yourself. - -If for some reason, the installation command doesn't work you can: - -1. Go to -1. Right click -> Save page as... -1. Go to your downloads folders `cd ~/Downloads` -1. Give the script execution permissions `chmod +x install.sh` -1. Run the script `./install.sh` - -## Usage - -The script gets added to `/usr/local/bin/h2mm` and can be used by running `h2mm` in your shell, which will show the help message explaining how to use the script. - -```bash -h2mm -``` - -### Available commands - -- `install` - Install a mod by the file provided (directory, zip, patch). -- `uninstall` - Uninstall a mod by name (or index). -- `list` - List all installed mods. -- `enable` - Enable a mod by name (or index). -- `disable` - Disable a mod by name (or index). -- `export` - Export installed mods to a zip file. -- `import` - Import mods from a zip file. -- `modpack-create` - Create a modpack from the currently installed mods. -- `modpack-switch` - Switch to a modpack by name (or index). -- `modpack-list` - List all installed modpacks. -- `modpack-delete` - Delete a modpack by name (or index). -- `modpack-overwrite` - Overwrite a modpack by name (or index). -- `modpack-reset` - Reset all installed modpacks. -- `reset` - Reset all installed mods. -- `update` - Update h2mm to latest version. -- `help` - Display this help message. - -### Basic usage - -#### Install mod(s) - -```bash -h2mm install /path/to/mod.zip -h2mm install /path/to/mod/files -h2mm install /path/to/mod.zip /path/to/mod2.zip /path/to/mod/files -h2mm install -n "Example mod" mod.patch_0 mod.patch_0.stream # -n is mandatory when using files -h2mm install -n "Example mod" mod* # using a wildcard to include all files -``` - -> [!NOTE] -> If the mod has more than 1 variant, you need to install the one you want by unarchiving it separately and providing the directory. - -#### Uninstall a mod - -```bash -h2mm uninstall "Example mod" -h2mm uninstall -i 1 # uninstall mod with index 1 -``` - -#### Enable/disable mods - -```bash -h2mm enable "Example mod" -h2mm enable -i 1 # enable mod with index 1 -h2mm disable "Example mod" -h2mm disable -i 1 # disable mod with index 1 -``` - -#### List installed mods - -```bash -h2mm list -``` - -#### Updating the script - -```bash -h2mm update -``` - -## Compatibility - -The script is developed and tested on Arch Linux, but it should work on other Linux distributions as well. If you encounter any issues, please open an issue on the repository. - -Status of platforms: - -- Linux :white_check_mark: -- Steam Deck :white_check_mark: -- Windows - WSL :white_check_mark: - -> The script works on WSL, but you need to specify the path to the Helldivers 2 mods directory manually, to find your Windows partition head to `/mnt/` and from there go to your Helldivers 2 data directory, on a typical install it should be on `/mnt/c/Program\ Files\ \(x86\)/Steam/steamapps/common/Helldivers\ 2/data`. You also need to have `unzip` installed, which can be done by running `sudo apt install unzip`. - -## Advanced usage - -### Shortcuts - -You can use the short form of commands to save some time. The shortcuts are: - -- `i` for `install` -- `u` for `uninstall` -- `e` for `enable` -- `d` for `disable` -- `l` for `list` -- `ex` for `export` -- `im` for `import` -- `mc` for `modpack-create` -- `ms` for `modpack-switch` -- `ml` for `modpack-list` -- `md` for `modpack-delete` -- `mo` for `modpack-overwrite` -- `mr` for `modpack-reset` -- `r` for `reset` -- `up` for `update` - -### Modpacks support - -You can set up modpacks by using the `modpack-*` commands. This allows you to quickly change between a set of mods. For more information, check the help message. - -```bash -h2mm modpack-create "Modpack 1" -# install, enable, disable other mods... -h2mm modpack-create "Modpack 2" -h2mm modpack-switch "Modpack 1" -``` - -### Exporting and importing - -You can export all installed mods to a zip file and import mods from the same file. This can be useful for sharing mods with others or for backing up your mods. The archive file (`.tar.gz`) will be saved in the current directory. - -```bash -h2mm export modpack1.zip -h2mm import modpack2.zip -``` - -### Resetting all installed mods - -You can reset all installed mods by running the following command. This will remove all installed mods and the database, in case things go wild. - -```bash -h2mm reset -``` - -### Database location and details - -The database is stored in the `Helldivers 2` install directory, under the `data` folder with the name `mods.csv`, where the mods are also installed. The database is a simple CSV file which you can use to manually manage mods if needed, you can mostly use it to rename or reorder mods. - -## Contributing - -Feel free to contribute to this project by creating a pull request or opening an issue. +# Helldivers 2 Mod Manager CLI + +Helldivers 2 Mod Manager CLI is a command line interface for managing Helldivers 2 mods. Since there is no Linux mod manager available and I like being a nerd by using CLI tools instead of GUIs, this project was born. + +This script is complete, the version will always [remain at 0.x.x](https://0ver.org/) + +## Installation + +To install Helldivers 2 Mod Manager CLI run the following command in your terminal: + +```bash +bash -c "$(curl -fsSL https://raw.githubusercontent.com/v4n00/h2mm-cli/refs/heads/master/install.sh)" +``` + +> [!CAUTION] +> Running this script will require sudo permissions. **DO NOT TRUST** random scripts from the internet. If you want to review the script before running it, check out the mod repository for yourself. + +If for some reason, the installation command doesn't work you can: + +1. Go to +1. Right click -> Save page as... +1. Go to your downloads folders `cd ~/Downloads` +1. Give the script execution permissions `chmod +x install.sh` +1. Run the script `./install.sh` + +## Usage + +The script gets added to `/usr/local/bin/h2mm` and can be used by running `h2mm` in your shell, which will show the help message explaining how to use the script. + +```bash +h2mm +``` + +### Available commands + +- `install` - Install a mod by the file provided (directory, zip, patch). +- `uninstall` - Uninstall a mod by name (or index). +- `list` - List all installed mods. +- `enable` - Enable a mod by name (or index). +- `disable` - Disable a mod by name (or index). +- `export` - Export installed mods to a zip file. +- `import` - Import mods from a zip file. +- `modpack-create` - Create a modpack from the currently installed mods. +- `modpack-switch` - Switch to a modpack by name (or index). +- `modpack-list` - List all installed modpacks. +- `modpack-delete` - Delete a modpack by name (or index). +- `modpack-overwrite` - Overwrite a modpack by name (or index). +- `modpack-reset` - Reset all installed modpacks. +- `update` - Update h2mm to latest version. +- `reset` - Reset all installed mods. +- `help` - Display this help message. + +### Basic usage + +#### Install mod(s) + +```bash +h2mm install /path/to/mod.zip +h2mm install /path/to/mod/files +h2mm install /path/to/mod.zip /path/to/mod2.zip /path/to/mod/files +h2mm install -n "Example mod" mod.patch_0 mod.patch_0.stream # -n is mandatory when using files +h2mm install -n "Example mod" mod* # using a wildcard to include all files +``` + +> [!NOTE] +> If the mod has more than 1 variant, you need to install the one you want by unarchiving it separately and providing the directory. + +#### Uninstall a mod + +```bash +h2mm uninstall "Example mod" +h2mm uninstall -i 1 # uninstall mod with index 1 +``` + +#### Enable/disable mods + +```bash +h2mm enable "Example mod" +h2mm enable -i 1 # enable mod with index 1 +h2mm disable "Example mod" +h2mm disable -i 1 # disable mod with index 1 +``` + +#### List installed mods + +```bash +h2mm list +``` + +#### Updating the script + +```bash +h2mm update +``` + +## Compatibility + +The script is developed and tested on Arch Linux, but it should work on other Linux distributions as well. If you encounter any issues, please open an issue on the repository. + +Status of platforms: + +- Linux :white_check_mark: +- Steam Deck :white_check_mark: +- Windows - WSL :white_check_mark: + +> The script works on WSL, but you need to specify the path to the Helldivers 2 mods directory manually, to find your Windows partition head to `/mnt/` and from there go to your Helldivers 2 data directory, on a typical install it should be on `/mnt/c/Program\ Files\ \(x86\)/Steam/steamapps/common/Helldivers\ 2/data`. You also need to have `unzip` installed, which can be done by running `sudo apt install unzip`. + +## Advanced usage + +### Shortcuts + +You can use the short form of commands to save some time. The shortcuts are: + +- `i` for `install` +- `u` for `uninstall` +- `e` for `enable` +- `d` for `disable` +- `l` for `list` +- `ex` for `export` +- `im` for `import` +- `mc` for `modpack-create` +- `ms` for `modpack-switch` +- `ml` for `modpack-list` +- `md` for `modpack-delete` +- `mo` for `modpack-overwrite` +- `mr` for `modpack-reset` +- `up` for `update` +- `r` for `reset` + +### Modpacks support + +You can set up modpacks by using the `modpack-*` commands. This allows you to quickly change between a set of mods. For more information, check the help message. + +```bash +h2mm modpack-create "Modpack 1" +# install, enable, disable other mods... +h2mm modpack-create "Modpack 2" +h2mm modpack-switch "Modpack 1" +``` + +### Exporting and importing + +You can export all installed mods to a zip file and import mods from the same file. This can be useful for sharing mods with others or for backing up your mods. The archive file (`.tar.gz`) will be saved in the current directory. + +```bash +h2mm export modpack1.zip +h2mm import modpack2.zip +``` + +### Resetting all installed mods + +You can reset all installed mods by running the following command. This will remove all installed mods and the database, in case things go wild. + +```bash +h2mm reset +``` + +### Database location and details + +The database is stored in the `Helldivers 2` install directory, under the `data` folder with the name `mods.csv`, where the mods are also installed. The database is a simple CSV file which you can use to manually manage mods if needed, you can mostly use it to rename or reorder mods. + +## Contributing + +Feel free to contribute to this project by creating a pull request or opening an issue. diff --git a/h2mm b/h2mm index 798ae15..fadb750 100755 --- a/h2mm +++ b/h2mm @@ -1,6 +1,6 @@ #!/usr/bin/env bash -VERSION="0.3.5" +VERSION="0.3.6" # --- Globals --- @@ -121,7 +121,7 @@ function find_game_directory() { [[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not save game directory." >&2; exit 1; } echo -e "Game directory ${GREEN}saved${NC}: $game_dir" >&2 - + # return the directory echo "$game_dir" } @@ -378,7 +378,7 @@ function downgrade_mods() { [[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not downgrade mod file $mod." >&2; exit 1; } echo -e "Downgraded ${ORANGE}$mod${NC} to ${GREEN}\$MODS_DIR/$new_patch${NC}." >&2 - + # save changes in database as well sed -i "s/\(\b$mod\b\)/$new_patch/" "$DB_FILE" fi @@ -459,7 +459,7 @@ function mod_disable() { # find mod files get_mod_name_and_index - + if [[ "$status" == "DISABLED" ]]; then echo -e "${RED}Error${NC}: Mod $mod_name is already disabled." >&2 exit 1 @@ -627,7 +627,7 @@ function mod_install() { mod_install "${mod_zip[0]}" mod_zip=("${mod_zip[@]:1}") done - + # extract the zip file and pass it to mod dirs if [[ -n "$mod_zip" ]]; then command -v unzip &> /dev/null || { echo -e "${RED}Error${NC}: unzip package is not installed." >&2; exit 1; } @@ -662,7 +662,7 @@ function mod_install() { mod_name=$(echo "$mod_dir" | sed 's:/*$::' | awk -F/ '{print $NF}' | sed -E 's/-[0-9]+-.*//') fi fi - + # verify minimum information required [[ -z "$mod_name" || ${#mod_files[@]} -eq 0 ]] && { echo -e "${RED}Error${NC}: Mod name and files are required." >&2; exit 1; } @@ -690,7 +690,7 @@ function mod_install() { # set patch count for file name if it doesn't exist yet if [[ -z "${patch_count[$file]+unset}" ]]; then - patch_count["$file"]=$count + patch_count["$file"]=$count fi # if the file has an extension (e.g. .stream, .gpu_resources), set the last patch number for the next step patch_count["$base_name"]=$count @@ -702,7 +702,7 @@ function mod_install() { else target_file="${base_name}.patch_${patch_count[$file]}" fi - + target_files+=($target_file) cp "$file" "$MODS_DIR/$target_file" @@ -764,7 +764,7 @@ function mod_uninstall() { # remove entry from database sed -i "/^$mod_index,/d" "$DB_FILE" echo -e "Mod $mod_name ${ORANGE}uninstalled${NC} successfully." >&2 - + # disable any modpack disable_all_modpacks } diff --git a/install.sh b/install.sh index 4405abb..43a0bd5 100755 --- a/install.sh +++ b/install.sh @@ -77,14 +77,14 @@ if [[ -x "$(command -v $SCRIPT_NAME)" ]]; then fi [[ ! -f "$game_dir/mods.csv" ]] && { echo -e "${RED}Error:${NC} mods.csv not found in $game_dir."; exit 1; } - + # make backup of mods in case something goes wrong echo "${ORANGE}V${NC} It is advised to make a backup before proceeding." h2mm export # iterate from installed major number to latest major number for ((i = installed_major + 1; i <= latest_major; i++)); do - if [[ -n "${breaking_changes_patches[$i]}" ]]; then + if [[ -n "${breaking_changes_patches[$i]}" ]]; then eval $(echo "${breaking_changes_patches[$i]}" | sed "s:\$1:$game_dir:") else echo "No breaking changes for version $i." @@ -92,7 +92,7 @@ if [[ -x "$(command -v $SCRIPT_NAME)" ]]; then if [[ $? -ne 0 ]]; then echo -ne "${RED}Error:${NC} Failed to apply breaking changes patch for version $i. Do you want to continue? (Y/n): " read -er response - + [[ "$response" != "y" && "$response" != "Y" && -n "$response" ]] && { echo "Exiting. Uninstall the script first the retry the install script."; exit 1; } else echo -e "Breaking changes patch for version ${ORANGE}$i${NC} applied ${GREEN}successfully${NC}." @@ -135,7 +135,7 @@ else fi echo "Installing $SCRIPT_NAME to $DESTINATION_PATH." -sudo curl "$REPO_URL"/h2mm --output "$DESTINATION_PATH/$SCRIPT_NAME" +sudo curl "$REPO_URL"/h2mm --output "$DESTINATION_PATH/$SCRIPT_NAME" sudo chmod +x "$DESTINATION_PATH/$SCRIPT_NAME" if [[ ! -x "$(command -v $SCRIPT_NAME)" ]]; then diff --git a/version b/version index 09e9157..449d7e7 100644 --- a/version +++ b/version @@ -1 +1 @@ -0.3.5 \ No newline at end of file +0.3.6