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h2mm-cli/h2mm
T
2025-02-05 15:22:10 +02:00

1085 lines
33 KiB
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Executable File

#!/usr/bin/env bash
VERSION="0.3.3"
# --- Globals ---
RED='\033[0;31m'
GREEN='\033[0;32m'
ORANGE='\033[0;33m'
NC='\033[0m'
H2PATH="${HOME}/.config/h2mm/h2path"
MODS_DIR=""
DB_FILE=""
MODPACKS_FOLDER=""
MODPACKS_DB_FILE=""
LAST_CHECKED_UPDATE_FILE="${HOME}/.config/h2mm/last_update"
VERSION_URL="https://raw.githubusercontent.com/v4n00/h2mm-cli/refs/heads/master/version"
REPO_URL="https://github.com/v4n00/h2mm-cli"
# --- Utility Functions ---
function get_version_major() {
echo "$1" | awk -F. '{print $2}'
}
function get_filename_without_path() {
echo "$1" | awk -F/ '{print $NF}'
}
function get_basename() {
get_filename_without_path "$1" | sed -E 's/\.+.*//'
}
function get_extension() {
get_filename_without_path "$1" | sed -E 's/.*patch_[0-9]+//'
}
function get_files_by_entry_from_db() {
echo "$1" | cut -d',' -f4- | tr ',' ' ' | head -1
}
function disable_all_modpacks() {
sed -i 's/ENABLED/DISABLED/' "$MODPACKS_DB_FILE"
}
function remove_disabled_prefix() {
local _file="$1"
while [[ "$_file" == disabled_* ]]; do
_file=$(echo "$_file" | sed 's/^disabled_//')
done
echo "$_file"
}
function get_mod_name_and_index() {
if [[ -n "$mod_index" ]]; then # if mod index exists
entry=$(grep "^${mod_index}," "$DB_FILE")
mod_name=$(echo "$entry" | awk -F, '{print $3}')
elif [[ -n "$mod_name" ]]; then # if mod name exists
entry=$(grep ",$mod_name," "$DB_FILE")
mod_index=$(echo "$entry" | awk -F, '{print $1}' | head -1)
fi
if [[ -z "$entry" || -z "$mod_index" || -z "$mod_name" ]]; then
echo -e "${RED}Error${NC}: Mod not found." >&2
exit 1
fi
status=$(echo "$entry" | awk -F, '{print $2}')
}
function get_modpack_name_and_index() {
if [[ -n "$modpack_index" ]]; then # if modpack index exists
entry=$(grep "^${modpack_index}," "$MODPACKS_DB_FILE")
modpack_name=$(echo "$entry" | awk -F, '{print $3}')
elif [[ -n "$modpack_name" ]]; then # if modpack name exists
entry=$(grep ",$modpack_name$" "$MODPACKS_DB_FILE")
modpack_index=$(echo "$entry" | awk -F, '{print $1}' | head -1)
fi
if [[ -z "$entry" || -z "$modpack_index" || -z "$modpack_name" ]]; then
echo -e "${RED}Error${NC}: Modpack not found." >&2
exit 1
fi
}
function find_game_directory() {
local search_dir="${HOME}"
local target_dir="Steam/steamapps/common/Helldivers\ 2/data"
# check if path is saved
if [[ -f "$H2PATH" ]]; then
saved_dir=$(cat "$H2PATH")
if [[ -d "$saved_dir" ]]; then
echo "$saved_dir"
return
else
echo "Saved game directory is invalid."
fi
fi
# first time setup, or directory is not valid anymore
echo "Searching for the Helldivers 2 data directory... (20 seconds timeout)" >&2
game_dir=$(timeout 20 find "$search_dir" -type d -path "*/$target_dir" 2>/dev/null | head -n 1)
if [[ -z "$game_dir" ]]; then
echo "Could not find the Helldivers 2 data directory automatically." >&2
IFS= read -ep "Please enter the path to the Helldivers 2 data directory: " game_dir
if [[ ! -d "$game_dir" ]]; then
echo -e "${RED}Error${NC}: Provided path is not a valid directory." >&2
exit 1
fi
fi
mkdir -p "$(dirname "$H2PATH")"
echo "$game_dir" > "$H2PATH"
if [[ $? -eq 0 ]]; then
echo -e "Game directory ${GREEN}saved${NC}: $game_dir" >&2
else
echo -e "${RED}Error${NC}: Could not save game directory." >&2
exit 1
fi
echo "$game_dir"
}
function initialize_directories() {
MODS_DIR=$(find_game_directory)
DB_FILE="$MODS_DIR/mods.csv"
if [[ ! -f "$DB_FILE" ]]; then
touch "$DB_FILE"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not create database file." >&2; exit 1; }
echo "$VERSION" | awk -F. '{print $2}' > "$DB_FILE"
echo -e "Database file ${GREEN}created${NC}: $DB_FILE" &>2
fi
}
function initialize_modpack_directories() {
MODPACKS_FOLDER="$MODS_DIR/modpacks"
MODPACKS_DB_FILE="$MODPACKS_FOLDER/modpacks.csv"
if [[ ! -d "$MODPACKS_FOLDER" || ! -f "$MODPACKS_DB_FILE" ]]; then
mkdir -p "$MODPACKS_FOLDER" && touch "$MODPACKS_DB_FILE"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not create modpacks folder/file." >&2; exit 1; }
echo "$VERSION" | awk -F. '{print $2}' > "$MODPACKS_DB_FILE"
echo -e "Modpacks folder and file ${GREEN}created${NC}: $MODPACKS_FOLDER" &>2
fi
}
# --- Help Functions ---
function display_help() {
echo "Helldivers 2 Mod Manager v${VERSION}"
echo "Usage: h2mm [command] [options]"
echo "Commands:"
echo " install Install a mod by the file provided (directory, zip, patch)."
echo " uninstall Uninstall a mod by name (or index)."
echo " list List all installed mods."
echo " enable Enable a mod by name (or index)."
echo " disable Disable a mod by name (or index)."
echo " export Export installed mods to a zip file."
echo " import Import mods from a zip file."
echo " modpack-create Create a modpack from the currently installed mods."
echo " modpack-switch Switch to a modpack by name (or index)."
echo " modpack-list List all installed modpacks."
echo " modpack-delete Delete a modpack by name (or index)."
echo " modpack-overwrite Overwrite a modpack by name (or index)."
echo " modpack-reset Reset all installed modpacks."
echo " reset Reset all installed mods."
echo " help Display this help message."
echo "For more information on usage, use h2mm [command] --help."
echo "Basic Usage:"
echo " h2mm install /path/to/mod.zip"
echo " h2mm install /path/to/mod/files"
echo " h2mm uninstall \"Example mod\""
}
function display_install_help() {
echo "Usage: h2mm install [options] <mod_files|mod_dirs|mod_zips>"
echo "Short form: h2mm i"
echo "Options:"
echo " -n \"<mod_name>\" Name the mod yourself, inside double quotes."
echo " <mod_files> Multiple mod files, accepts wildcards."
echo " <mod_dirs> Directory/directories containing mod files."
echo " <mod_zips> Zip file(s) containing mod files."
echo "Usage:"
echo " h2mm install /path/to/mod.zip"
echo " h2mm install /path/to/mod/files"
echo " h2mm install /path/to/mod.zip /path/to/mod2.zip /path/to/mod/files"
echo " h2mm install -n \"Example mod\" mod.patch_0 mod.patch_0.stream # -n is mandatory when using files"
echo " h2mm install -n \"Example mod\" mod* # using a wildcard to include all files"
echo "If the mod has more than 1 variant, you need to install the one you want by unarchiving it separately."
}
function display_uninstall_help() {
echo "Usage: h2mm uninstall [options] \"<mod_name>\""
echo "Short form: h2mm u"
echo "Options:"
echo " -i <index> Index of the mod to uninstall."
echo "Usage:"
echo " h2mm uninstall \"Example mod\""
echo " h2mm uninstall -i 1 # uninstall mod with index 1"
}
function display_enable_help() {
echo "Usage: h2mm enable [options] \"<mod_name>\""
echo "Short form: h2mm e"
echo "Options:"
echo " -i <index> Index of the mod to enable."
echo "Usage:"
echo " h2mm enable \"Example mod\""
echo " h2mm enable -i 1 # enable mod with index 1"
}
function display_disable_help() {
echo "Usage: h2mm disable [options] \"<mod_name>\""
echo "Short form: h2mm d"
echo "Options:"
echo " -i <index> Index of the mod to disable."
echo "Usage:"
echo " h2mm disable \"Example mod\""
echo " h2mm disable -i 1 # disable mod with index 1"
}
function display_list_help() {
echo "Usage: h2mm list"
echo "Short form: h2mm l"
echo "List all installed mods."
echo "Database of mods is stored in Steam/steamapps/common/Helldivers\ 2/data/mods.csv"
echo "You can rename, delete, or edit this file to manage mods manually."
}
function display_reset_help() {
echo "Usage: h2mm reset"
echo "Short form: h2mm r"
echo "Reset all installed mods."
echo "Deletes all installed mods and the database file."
echo "Database of mods is stored in Steam/steamapps/common/Helldivers\ 2/data/mods.csv, along with the mods."
}
function display_export_help() {
echo "Usage: h2mm export"
echo "Short form: h2mm ex"
echo "Export installed mods and database to a zip file (in h2mm format, archive with csv)."
}
function display_import_help() {
echo "Usage: h2mm import"
echo "Short form: h2mm im"
echo "Import mods and database from an archive file (coming from h2mm)."
}
function display_modpack_list_help() {
echo "Usage: h2mm modpack-list"
echo "Short form: h2mm ml"
echo "List all installed modpacks."
echo "Database of modpacks is stored in Steam/steamapps/common/Helldivers\ 2/data/modpacks/modpacks.csv"
echo "You can rename, delete, or edit this file to manage modpacks manually."
}
function display_modpack_create_help() {
echo "Usage: h2mm modpack-create \"<modpack_name>\""
echo "Short form: h2mm mc"
echo "Create a modpack from the currently installed mods."
}
function display_modpack_switch_help() {
echo "Usage: h2mm modpack-switch [options] \"<modpack_name>\""
echo "Short form: h2mm ms"
echo "Options:"
echo " -i <index> Index of the modpack to switch to."
echo "Switch to a modpack by name or index."
}
function display_modpack_reset_help() {
echo "Usage: h2mm modpack-reset"
echo "Short form: h2mm mr"
echo "Reset all installed modpacks."
echo "Deletes all installed modpacks and the database file."
echo "Database of modpacks is stored in Steam/steamapps/common/Helldivers\ 2/data/modpacks/modpacks.csv, along with the modpacks."
}
function display_modpack_delete_help() {
echo "Usage: h2mm modpack-delete [options] \"<modpack_name>\""
echo "Short form: h2mm md"
echo "Options:"
echo " -i <index> Index of the modpack to delete."
echo "Delete a modpack by name or index."
}
function display_modpack_overwrite_help() {
echo "Usage: h2mm modpack-overwrite [options] \"<modpack_name>\""
echo "Short form: h2mm mo"
echo "Options:"
echo " -i <index> Index of the modpack to overwrite."
echo "Overwrite a modpack (the mods that it uses) by name or index."
}
# --- Main Functions ---
# Check for updates
function check_for_updates() {
if [[ -f "$LAST_CHECKED_UPDATE_FILE" ]]; then
last_update=$(cat "$LAST_CHECKED_UPDATE_FILE")
if [[ "$(date +%Y-%m-%d)" > "$(date +%Y-%m-%d -d "$last_update + 3 days")" ]]; then
return
fi
else
echo $(date +%Y-%m-%d) > "$LAST_CHECKED_UPDATE_FILE"
exit 0
fi
latest_version=$(curl -sS "$VERSION_URL")
if [[ $? -ne 0 ]]; then
echo "${RED}Error:${NC} Could not check for updates." >&2
return
fi
if [[ "$latest_version" != "$VERSION" ]]; then
echo -e "${RED}!${NC} A new version of h2mm is available: ${ORANGE}$VERSION${NC} -> ${GREEN}$latest_version${NC}" >&2
echo -e "${RED}!${NC} You can download it from: $REPO_URL" >&2
fi
echo $(date +%Y-%m-%d) > "$LAST_CHECKED_UPDATE_FILE"
}
# Upgade/downgrade logic
function downgrade_mods() {
local files="$1"
declare -A downgrades_versions
declare -A downgrades_to_apply
for file in $files; do
# save the basename for the files that were deleted into a hash table, so we can downgrade mods with greater version number
# also depending on how many patches the mod has, we need to downgrade with more versions
current_version=$(echo "$file" | grep -oP '(?<=patch_)\d+')
base_name=$(get_basename "$file")
downgrades_versions["$base_name"]=$current_version
# count how many unique patches the mod has
[[ -z "${downgrades_to_apply["$base_name"]+unset}" ]] && downgrades_to_apply["$base_name"]=$(echo $files | tr ' ' '\n' | grep "$base_name" | sed -E "s/(.*_[0-9]+).*/\1/" | sort -u | wc -l)
done
# downgrade any necessary mods - it takes ~20 minutes to re-understand this code so I'm writing a comment here
# for each base name, find all files that have the same base name, and are greater than the current version, and downgrade them
# the downgrades_versions hash table stores the current version, so we can compare it with the version of the files
# the downgrades_to_apply hash table stores the number of patches the mod has, so we can downgrade with more versions
# for example, if we have:
# mod 1: AAA.patch_0 AAA.patch_0.stream AAA.patch_1 AAA.patch_1.stream
# mod 2: AAA.patch_2 AAA.patch_2.stream AAA.patch_3 AAA.patch_3.stream
# mod 3: AAA.patch_4 AAA.patch_4.stream AAA.patch_5 AAA.patch_5.stream
# if we remove mod with index 2, we need to downgrade mod with index 3 (which has patch version 4 and 5 > 3 (biggest last patch removed)) by 2 versions,
# the number 2 we get by counting the number of unique base names (without extensions like .stream, but with the .patch_[0-9]) in the files
for base_name in "${!downgrades_to_apply[@]}"; do
# find all files that have the same base name, and are greater than the current version, and downgrade them
IFS=$'\n' mods_to_downgrade=($(ls "$MODS_DIR/$base_name"* 2>/dev/null | sort -V)); unset IFS
for mod in "${mods_to_downgrade[@]}"; do
mod=$(get_filename_without_path "$mod")
patch_version=$(echo $mod | grep -oP '(?<=patch_)\d+')
if [[ $patch_version -gt ${downgrades_versions[$base_name]} ]]; then
new_version=$((patch_version - downgrades_to_apply["$base_name"]))
extension=$(get_extension "$mod")
new_patch="${base_name}.patch_${new_version}${extension}"
mv "$MODS_DIR/$mod" "$MODS_DIR/$new_patch"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not downgrade mod file $mod." >&2; exit 1; }
echo -e "Downgraded ${ORANGE}$mod${NC} to ${GREEN}\$MODS_DIR/$new_patch${NC}." >&2
# save changes in database as well
sed -i "s/\(\b$mod\b\)/$new_patch/" "$DB_FILE"
fi
done
done
}
function upgrade_mods() {
local files="$1"
declare -A upgrade_versions
declare -A upgrades_to_apply
# opposite of downgrade_mods
for file in $files; do
# remove disabled_ prefix if it exists
file=$(remove_disabled_prefix "$file")
current_version=$(echo "$file" | grep -oP '(?<=patch_)\d+')
base_name=$(get_basename "$file")
# basically save the lowest number, by limiting the setting of the key to the first time we see it
[[ -z "${upgrade_versions["$base_name"]+unset}" ]] && upgrade_versions["$base_name"]=$current_version
[[ -z "${upgrades_to_apply["$base_name"]+unset}" ]] && upgrades_to_apply["$base_name"]=$(echo $files | tr ' ' '\n' | grep "$base_name" | sed -E "s/(.*_[0-9]+).*/\1/" | sort -u | wc -l)
done
for base_name in "${!upgrades_to_apply[@]}"; do
IFS=$'\n' mods_to_upgrade=($(ls "$MODS_DIR/$base_name"* 2>/dev/null | sort -V)); unset IFS
for mod in "${mods_to_upgrade[@]}"; do
mod=$(get_filename_without_path "$mod")
patch_version=$(echo $mod | grep -oP '(?<=patch_)\d+')
if [[ $patch_version -ge ${upgrade_versions[$base_name]} ]]; then
new_version=$((patch_version + upgrades_to_apply["$base_name"]))
extension=$(get_extension "$mod")
new_patch="${base_name}.patch_${new_version}${extension}"
mv "$MODS_DIR/$mod" "$MODS_DIR/$new_patch"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not upgrade mod file $mod." >&2; exit 1; }
echo -e "Upgraded ${ORANGE}$mod${NC} to ${GREEN}\$MODS_DIR/$new_patch${NC}." >&2
sed -i "s/\(\b$mod\b\)/$new_patch/" "$DB_FILE"
fi
done
done
}
# Mod management
function mod_disable() {
local mod_name=""
local mod_index=""
[[ $# -eq 0 ]] && { display_disable_help; exit 0; }
# parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-i)
mod_index="$2"; shift 2
;;
--help|-h)
display_disable_help; exit 0
;;
*)
mod_name="$1"; shift 1
;;
esac
done
if [[ -z "$mod_name" && -z "$mod_index" ]]; then
echo -e "${RED}Error${NC}: Mod name or index is required to disable." >&2
exit 1
fi
# find mod files
get_mod_name_and_index "$mod_name" "$mod_index"
if [[ "$status" == "DISABLED" ]]; then
echo -e "${RED}Error${NC}: Mod $mod_name is already disabled." >&2
exit 1
fi
# disable each mod file by adding disabled_ to the start of the filename
files=$(get_files_by_entry_from_db "$entry")
for file in $files; do
[[ ! -f "$MODS_DIR/$file" ]] && { echo -e "${RED}Error${NC}: Mod file $file does not exist." >&2; exit 1; }
disabled_file="disabled_$file"
while [[ -f "$MODS_DIR/$disabled_file" ]]; do
disabled_file="disabled_$disabled_file"
done
mv "$MODS_DIR/$file" "$MODS_DIR/$disabled_file"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not disable mod file $file." >&2; exit 1; }
echo -e "Disabled ${ORANGE}$file${NC} (changed to ${GREEN}\$MODS_DIR/$disabled_file${NC})." >&2
# save change to db
sed -i "/^$mod_index,/ s/\(\b$file\b\)/$disabled_file/" "$DB_FILE"
done
# downgrade mods with greater version number
downgrade_mods "$files"
# update the database
sed -i "/^$mod_index,/s/ENABLED/DISABLED/" "$DB_FILE"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not disable mod." >&2; exit 1; }
echo -e "Mod $mod_name ${ORANGE}disabled${NC} successfully." >&2
}
function mod_enable() {
local mod_name=""
local mod_index=""
[[ $# -eq 0 ]] && { display_enable_help; exit 0; }
# parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-i)
mod_index="$2"; shift 2
;;
--help|-h)
display_enable_help; exit 0
;;
*)
mod_name="$1"; shift 1
;;
esac
done
[[ -z "$mod_name" && -z "$mod_index" ]] && { echo -e "${RED}Error${NC}: Mod name or index is required to enable." >&2; exit 1; }
# find mod files
get_mod_name_and_index "$mod_name" "$mod_index"
[[ "$status" == "ENABLED" ]] && { echo -e "${RED}Error${NC}: Mod $mod_name is already enabled." >&2; exit 1; }
files=$(get_files_by_entry_from_db "$entry")
# upgrade mods with lower version number
upgrade_mods "$files"
# enable each mod file by removing disabled_ from the start of the filename
for file in $files; do
enabled_file=$(remove_disabled_prefix "$file")
# check if the files exists
[[ -f "$MODS_DIR/$file" ]] || { echo -e "${RED}Error${NC}: Mod file $file does not exist." >&2; exit 1; }
mv "$MODS_DIR/$file" "$MODS_DIR/$enabled_file"
# check if the file was moved successfully
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not enable mod file $file." >&2; exit 1; }
echo -e "Enabled ${ORANGE}$file${NC} (changed to ${GREEN}\$MODS_DIR/$enabled_file${NC})." >&2
# save change to db
sed -i "/^$mod_index,/ s/\(\b$file\b\)/$enabled_file/" "$DB_FILE"
done
# update the database
sed -i "/^$mod_index,/s/DISABLED/ENABLED/" "$DB_FILE"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not enable mod." >&2; exit 1; }
echo -e "Mod $mod_name ${GREEN}enabled${NC} successfully." >&2
}
function modpack_reset() {
:
}
function mod_reset() {
if [[ "$1" == "--help" || "$1" == "-h" ]]; then
display_reset_help
exit 0
fi
local without_modpacks=false
[[ "$1" == "--without-modpacks" ]] && without_modpacks=true
echo -ne "Are you sure you want to ${RED}reset${NC} all installed mods? (Y/n): "
read -r confirm
if [[ "$confirm" == "y" || "$confirm" == "Y" || "$confirm" = "" ]]; then
rm -f "$MODS_DIR"/*.patch_*
rm -f "$DB_FILE"
rm -f "$H2PATH"
echo "Mods and related database file deleted."
[[ $without_modpacks == false ]] && modpack_reset --force
else
echo "Reset cancelled." >&2
exit 1
fi
}
function mod_install() {
local mod_name=""
local mod_dir=()
local mod_files=()
local mod_zip=()
[[ $# -eq 0 ]] && { display_install_help; exit 0; }
# parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-n)
mod_name="$2"; shift 2
;;
--help|-h)
display_install_help; exit 0
;;
*)
if [[ -f "$1" && "$1" == *.zip ]]; then
mod_zip+=("$1")
elif [[ -d "$1" ]]; then
mod_dir+=("$1")
else
mod_files+=("$1")
fi
shift
;;
esac
done
# edge case when there is a combination of mod zips and directories, call function for all zips and dirs
if [[ ${mod_zip} && ${mod_dir} ]]; then
mod_install "${mod_zip[@]}"
mod_install "${mod_dir[@]}"
# reset arrays
mod_zip=()
mod_dir=()
# if there are no more arguments, exit
[[ ${#mod_files[@]} -eq 0 ]] && exit 0
fi
# if there's more than 1 zip, call recursively
while [[ ${#mod_zip[@]} -gt 1 ]]; do
mod_install "${mod_zip[0]}"
mod_zip=("${mod_zip[@]:1}")
done
# extract the zip file and pass it to mod dirs
if [[ -n "$mod_zip" ]]; then
command -v unzip &> /dev/null || { echo -e "${RED}Error${NC}: unzip package is not installed." >&2; exit 1; }
[[ ! -f "$mod_zip" ]] && { echo -e "${RED}Error${NC}: Zip file $mod_zip does not exist." >&2; exit 1; }
# if the name is not specified, use the name of the directory, last sed for making nexusmods names not have numbers
if [[ -z "$mod_name" ]]; then
mod_name=$(basename "$mod_zip" | sed -E 's/\.zip//' | awk -F/ '{print $NF}' | sed -E 's/-[0-9]+-.*//')
fi
# mod_dir as a temporary directory
mod_dir+=$(mktemp -d)
unzip -qq "$mod_zip" -d "$mod_dir"
fi
# if there's more than 1 directory, call recursively
while [[ ${#mod_dir[@]} -gt 1 ]]; do
mod_install "${mod_dir[0]}"
mod_dir=("${mod_dir[@]:1}")
done
# directory containing mod files
if [[ -n "$mod_dir" ]]; then
# verify directory exists
[[ ! -d "$mod_dir" ]] && { echo -e "${RED}Error${NC}: Directory $mod_dir does not exist." >&2; exit 1; }
# read every file from the directory
readarray -d '' mod_files < <(find "$mod_dir" -type f -name "*.patch_*" -print0)
# if the name is not specified, use the name of the directory, last sed for making nexusmods names not have numbers
if [[ -z "$mod_name" ]]; then
mod_name=$(echo "$mod_dir" | sed 's:/*$::' | awk -F/ '{print $NF}' | sed -E 's/-[0-9]+-.*//')
fi
fi
# verify minimum information required
[[ -z "$mod_name" || ${#mod_files[@]} -eq 0 ]] && { echo -e "${RED}Error${NC}: Mod name and files are required." >&2; exit 1; }
# verify mod files exist
for file in "${mod_files[@]}"; do
[[ ! -f "$file" ]] && { echo -e "${RED}Error${NC}: Mod file $file does not exist." >&2; exit 1; }
done
# hash table - in case multiple named files are needed for 1 mod install, store the patch count
declare -A patch_count
# store the target files so we can put them in the database later
target_files=()
# sort the mod files because with the below logic, the .stream and .gpu_resources files need to come after their respective patch files
IFS=$'\n' mod_files=($(printf "%s\n" "${mod_files[@]}" | sort -t. -k1,1 -k2,2n)); unset IFS
for file in "${mod_files[@]}"; do
base_name=$(get_basename "$file")
patch_prefix="$MODS_DIR/${base_name}.patch_"
# count already installed patches
count=$(ls "${patch_prefix}"* 2>/dev/null | grep -E '([0-9]+$)' 2>/dev/null | wc -l)
# set patch count for file name if it doesn't exist yet
if [[ -z "${patch_count[$file]+unset}" ]]; then
patch_count["$file"]=$count
fi
# if the file has an extension (e.g. .stream, .gpu_resources), set the last patch number for the next step
patch_count["$base_name"]=$count
# if the file has an extension, look for the last patch number and use that, otherwise, the count will be wrong
extension=$(get_extension "$file")
if [[ -n "$extension" ]]; then
target_file="${base_name}.patch_$((patch_count[$base_name] - 1))${extension}"
else
target_file="${base_name}.patch_${patch_count[$file]}"
fi
target_files+=($target_file)
cp "$file" "$MODS_DIR/$target_file"
# verify installation worked
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not install mod file $file." >&2; exit 1; }
echo -e "Mod file ${ORANGE}$file${NC} installed at ${GREEN}\$MODS_DIR/$target_file${NC}." >&2
done
# add entry to database
next_id=$(awk -F, 'NR > 1 {last_id = $1} END {print last_id + 1}' "$DB_FILE")
echo "$next_id,ENABLED,$mod_name,${target_files[*]}" >> "$DB_FILE"
echo -e "Mod $mod_name ($base_name) ${GREEN}installed${NC} successfully." >&2
# disable any modpack
disable_all_modpacks
}
function mod_uninstall() {
local mod_name=""
local mod_index=""
[[ $# -eq 0 ]] && { display_uninstall_help; exit 0; }
# parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-i)
mod_index="$2"; shift 2
;;
--help|-h)
display_uninstall_help; exit 0
;;
*)
mod_name="$1"; shift 1
;;
esac
done
[[ -z "$mod_name" && -z "$mod_index" ]] && { echo -e "${RED}Error${NC}: Mod name or index is required to uninstall." >&2; exit 1; }
# find mod files
get_mod_name_and_index "$mod_name" "$mod_index"
# delete mod files
files=$(get_files_by_entry_from_db "$entry")
for file in $files; do
[[ ! -f "$MODS_DIR/$file" ]] && { echo -e "${RED}Error${NC}: Mod file $file does not exist." >&2; exit 1; }
echo -e "Removing ${ORANGE}\$MODS_DIR/$file${NC}." >&2
rm "$MODS_DIR/$file"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not remove mod file $file." >&2; exit 1; }
done
# downgrade mods with greater version number, only if the mod is enabled
[[ $disabled == false ]] && downgrade_mods "$files"
# remove entry from database
sed -i "/^$mod_index,/d" "$DB_FILE"
echo -e "Mod $mod_name ${ORANGE}uninstalled${NC} successfully." >&2
# disable any modpack
disable_all_modpacks
}
function mod_list() {
[[ "$1" == "--help" || "$1" == "-h" ]] && { display_list_help; exit 0; }
[[ $(wc -l < "$DB_FILE") -le 1 ]] && { echo "No mods installed."; return; }
echo "Installed mods:" >&2
awk -v GREEN="$GREEN" -v RED="$RED" -v NC="$NC" -F, 'NR > 1 {
color = ($2 == "DISABLED") ? RED : GREEN;
if (length($4) > 150) $4 = substr($4, 1, 147) "...";
printf "%2s. [%s%s%s] %s (%s)\n", $1, color, $2, NC, $3, $4}' "$DB_FILE"
}
function mod_export() {
[[ "$1" == "--help" || "$1" == "-h" ]] && { display_export_help; exit 0; }
local save_dir=$(pwd)
local archive_name="Helldivers_2_Mods_$(date +%Y-%m-%d_%H-%M-%S)"
local modpack_export=false
local force=false
if [[ "$1" == "--modpack" ]]; then
modpack_export=true
save_dir="$2"
archive_name="$3"
fi
[[ $(wc -l < "$DB_FILE") -le 1 ]] && { echo "No modpacks saved."; exit 1; }
if [[ $modpack_export == false ]]; then
echo -ne "Archive file will be saved to ${save_dir}/${archive_name}. Make? (Y/n): "
read -r confirm
fi
if [[ silent == true || "$confirm" == "y" || "$confirm" == "Y" || "$confirm" = "" ]]; then
# create a temporary directory to store the mods
OUT_DIR=$(mktemp -d)
MODS_EXPORT_DIR="$OUT_DIR/Helldivers 2 Mods"
mkdir -p "$MODS_EXPORT_DIR"
cp "$DB_FILE" "$MODS_EXPORT_DIR"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not copy mods to target directory." >&2; exit 1; }
# copy all mod files to the export directory
for file in $(ls "$MODS_DIR/" 2>/dev/null | grep -E 'patch_.*'); do
cp "$MODS_DIR/$file" "$MODS_EXPORT_DIR"
done
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not export mods. Possibly because no mods are present." >&2; exit 1; }
# zip up the mods with the current date and time in the name
[[ -f "$save_dir/${archive_name}.tar.gz" ]] && { echo -e "${RED}Error${NC}: File $save_dir/${archive_name}.tar.gz already exists." >&2; exit 1; }
tar -czf "$save_dir/${archive_name}.tar.gz" -C "$OUT_DIR" "Helldivers 2 Mods"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Failed to export mods." >&2; exit 1; }
[[ "$modpack_export" == false ]] && echo -e "Mods ${GREEN}exported${NC} to $save_dir/${archive_name}.tar.gz." >&2
fi
}
function mod_import() {
[[ "$1" == "--help" || "$1" == "-h" ]] && { display_import_help; exit 0; }
local modpack_export=false
[[ "$1" == "--modpack" ]] && { modpack_export=true; shift 1; }
[[ ! -f "$1" ]] && { echo -e "${RED}Error${NC}: File $1 does not exist." >&2; exit 1; }
# reset mods before importing
[[ modpack_export == false ]] && echo -e "Importing mods will ${RED}reset${NC} your mods." >&2
mod_reset --without-modpacks
# extract in temp directory
OUT_DIR=$(mktemp -d)
tar -xzf "$1" -C "$OUT_DIR"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not import mods. Possibly because the archive is invalid." >&2; exit 1; }
MODS_EXPORT_DIR="$OUT_DIR/Helldivers 2 Mods"
[[ ! -d "$MODS_EXPORT_DIR" ]] && { echo -e "${RED}Error${NC}: Could not import mods. Possibly because the archive is invalid." >&2; exit 1; }
# copy mods
cp "$MODS_EXPORT_DIR"/* "$MODS_DIR"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Failed to import mods." >&2; exit 1; }
echo -e "Mods imported ${GREEN}successfully${NC}." >&2
}
# --- Modpacks management ---
function modpack_list() {
[[ "$1" == "--help" || "$1" == "-h" ]] && { display_modpack_list_help; exit 0; }
[[ $(wc -l < "$MODPACKS_DB_FILE") -le 1 ]] && { echo "No modpacks saved."; return; }
echo "Saved modpacks:" >&2
awk -v GREEN="$GREEN" -v RED="$RED" -v NC="$NC" -F, 'NR > 1{
color = ($2 == "DISABLED") ? RED : GREEN;
printf "%2s. [%s%s%s] %s\n", $1, color, $2, NC, $3}' "$MODPACKS_DB_FILE"
}
function modpack_create() {
local modpack_name=""
[[ $# -eq 0 ]] && { display_modpack_create_help; exit 0; }
# if no mods are installed, exit
[[ $(wc -l < "$DB_FILE") -le 1 ]] && { echo -e "${RED}Error${NC}: No mods installed." >&2; exit 1; }
# use built-in export function
modpack_name="$1"
mod_export --modpack "$MODPACKS_FOLDER" "$modpack_name"
echo -e "Modpack ${GREEN}created${NC}: \$MODPACKS_FOLDER/$modpack_name.tar.gz" >&2
# add entry to database
next_id=$(awk -F, 'NR > 1 {last_id = $1} END {print last_id + 1}' "$MODPACKS_DB_FILE")
sed -i "s/ENABLED/DISABLED/" "$MODPACKS_DB_FILE"
echo "$next_id,ENABLED,$modpack_name" >> "$MODPACKS_DB_FILE"
}
function modpack_switch() {
local modpack_name=""
local modpack_index=""
[[ $# -eq 0 ]] && { display_modpack_switch_help; exit 0; }
# parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-i)
modpack_index="$2"; shift 2
;;
--help|-h)
display_modpack_switch_help; exit 0
;;
*)
modpack_name="$1"; shift 1
;;
esac
done
[[ -z "$modpack_name" && -z "$modpack_index" ]] && { echo -e "${RED}Error${NC}: Modpack name or index is required to switch." >&2; exit 1; }
# find modpack files
get_modpack_name_and_index "$modpack_name" "$modpack_index"
echo -e "Switching modpacks mods will ${RED}reset${NC} your mods." >&2
mod_import --modpack "$MODPACKS_FOLDER/$modpack_name.tar.gz"
echo -e "Modpack ${GREEN}switched${NC}: \$MODPACKS_FOLDER/$modpack_name.tar.gz" >&2
# save status to db
sed -i "s/ENABLED/DISABLED/" "$MODPACKS_DB_FILE"
sed -i "/^$modpack_index,/s/DISABLED/ENABLED/" "$MODPACKS_DB_FILE"
}
function modpack_reset() {
if [[ "$1" == "--help" || "$1" == "-h" ]]; then
display_modpack_reset_help
exit 0
fi
local force=false
[[ "$1" == "--force" ]] && force=true
[[ force == false ]] && read -p "Are you sure you want to reset all installed modpacks? (Y/n): " confirm
if [[ force == true || "$confirm" == "y" || "$confirm" == "Y" || "$confirm" = "" ]]; then
rm -f "$MODPACKS_FOLDER"/*.tar.gz
rm -f "$MODPACKS_DB_FILE"
rmdir "$MODPACKS_FOLDER"
echo "Modpacks and related database file deleted."
else
echo "Reset cancelled." >&2
exit 1
fi
}
function modpack_delete() {
local modpack_name=""
local modpack_index=""
[[ $# -eq 0 ]] && { display_modpack_delete_help; exit 0; }
# parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-i)
modpack_index="$2"; shift 2
;;
--help|-h)
display_modpack_delete_help; exit 0
;;
*)
modpack_name="$1"; shift 1
;;
esac
done
[[ -z "$modpack_name" && -z "$modpack_index" ]] && { echo -e "${RED}Error${NC}: Modpack name or index is required to delete." >&2; exit 1; }
get_modpack_name_and_index "$modpack_name" "$modpack_index"
rm -f "$MODPACKS_FOLDER/$modpack_name.tar.gz"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not delete modpack." >&2; exit 1; }
echo -e "Modpack ${GREEN}deleted${NC}: \$MODPACKS_FOLDER/$modpack_name.tar.gz" >&2
# remove entry from database
sed -i "/^$modpack_index,/d" "$MODPACKS_DB_FILE"
}
function modpack_overwrite() {
[[ $# -eq 0 ]] && { display_modpack_overwrite_help; exit 0; }
local modpack_name=""
local modpack_index=""
# parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-i)
modpack_index="$2"; shift 2
;;
--help|-h)
display_modpack_save_help; exit 0
;;
*)
modpack_name="$1"; shift 1
;;
esac
done
[[ -z "$modpack_name" && -z "$modpack_index" ]] && { echo -e "${RED}Error${NC}: Modpack name or index is required to save." >&2; exit 1; }
get_modpack_name_and_index "$modpack_name" "$modpack_index"
# if the modpack doesn't exist, exit
[[ ! -f "$MODPACKS_FOLDER/$modpack_name.tar.gz" ]] && { echo -e "${RED}Error${NC}: Modpack $modpack_name does not exist." >&2; exit 1; }
rm -f "$MODPACKS_FOLDER/$modpack_name.tar.gz"
[[ $? -ne 0 ]] && { echo -e "${RED}Error${NC}: Could not delete modpack." >&2; exit 1; }
# use built-in export function
mod_export --modpack "$MODPACKS_FOLDER" "$modpack_name"
echo -e "Modpack ${GREEN}saved${NC}: \$MODPACKS_FOLDER/$modpack_name.tar.gz" >&2
sed -i "/^$modpack_index,/s/DISABLED/ENABLED/" "$MODPACKS_DB_FILE"
}
# --- Main ---
function main() {
[[ $# -lt 1 ]] && { display_help; exit 1; }
command="$1"
shift
initialize_directories
initialize_modpack_directories
check_for_updates
case "$command" in
install|i)
mod_install "$@"
;;
list|l)
mod_list "$@"
;;
uninstall|u)
mod_uninstall "$@"
;;
enable|e)
mod_enable "$@"
;;
disable|d)
mod_disable "$@"
;;
export|ex)
mod_export "$@"
;;
import|im)
mod_import "$@"
;;
modpack-list|ml)
modpack_list "$@"
;;
modpack-create|mc)
modpack_create "$@"
;;
modpack-delete|md)
modpack_delete "$@"
;;
modpack-overwrite|mo)
modpack_overwrite "$@"
;;
modpack-switch|ms)
modpack_switch "$@"
;;
modpack-reset|mr)
modpack_reset "$@"
;;
reset|r)
mod_reset "$@"
;;
version|v|-v|--version)
echo "${VERSION}"
;;
help|--help|-h|h)
display_help
;;
*)
display_help
;;
esac
}
main "$@"