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h2mm-cli/h2mm
T
2025-01-13 23:04:49 +02:00

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#!/bin/bash
H2PATH="./h2path"
MODS_DIR=""
DB_FILE=""
function find_game_directory() {
local search_dir="/"
local target_dir="Steam/steamapps/common/Helldivers\ 2/data"
# check if path is saved
if [[ -f "$H2PATH" ]]; then
saved_dir=$(cat "$H2PATH")
if [[ -d "$saved_dir" ]]; then
echo "Using saved game directory: $saved_dir" >&2
echo "$saved_dir"
return
else
echo "Saved game directory is invalid"
fi
fi
# first time setup, or directory is not valid anymore
echo "Searching for the Helldivers 2 data directory..." >&2
game_dir=$(find "$search_dir" -type d -path "*/$target_dir" 2>/dev/null | head -n 1)
if [[ -z "$game_dir" ]]; then
echo "Could not find the Helldivers 2 data directory automatically" >&2
read -p "Please enter the path to the Helldivers 2 data directory: " game_dir
if [[ ! -d "$game_dir" ]]; then
echo "Error: Provided path is not a valid directory"
exit 1
fi
fi
echo "$game_dir" > "$H2PATH"
echo "Game directory saved to: $H2PATH" >&2
echo "$game_dir"
}
function initialize_directories() {
MODS_DIR=$(find_game_directory)
DB_FILE="$MODS_DIR/mods.csv"
if [[ ! -f "$DB_FILE" ]]; then
echo "" > "$DB_FILE"
echo "Database file created at: $DB_FILE"
fi
}
function display_help() {
echo "Helldivers 2 Mod Manager"
echo "Usage: h2mm [command] [options]"
echo "Commands:"
echo " install -n \"<mod_name>\" <mod_files> Install a mod with a name and files"
echo " list List all installed mods"
echo " uninstall -n \"<mod_name>\" Uninstall a mod by name"
echo " uninstall -i <index> Uninstall a mod by index"
echo "Usage:"
echo " h2mm install -n \"Cool mod\" a5f2c029522e6714.patch_0 a5f2c029522e6714.patch_0.stream"
echo " h2mm uninstall -n \"Cool mod\""
echo " h2mm uninstall -i 1"
}
function install_mod() {
local mod_name=""
local mod_files=()
# parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
-n)
mod_name="$2"
shift 2
;;
*)
mod_files+=("$1")
shift
;;
esac
done
if [[ -z "$mod_name" || ${#mod_files[@]} -eq 0 ]]; then
echo "Error: Mod name and files are required."
exit 1
fi
# verify mod files exist
for file in "${mod_files[@]}"; do
if [[ ! -f "$file" ]]; then
echo "Error: File $file does not exist."
exit 1
fi
done
declare -A patch_count
for file in "${mod_files[@]}"; do
base_name=$(echo "$file" | sed -E 's/\.+.*//')
patch_prefix="$MODS_DIR/${base_name}.patch_"
count=$(ls "${patch_prefix}"* | grep -E '([0-9]+$)' 2>/dev/null | wc -l)
if [[ -z "${patch_count[$base_name]+unset}" ]]; then
patch_count["$base_name"]=$count
fi
extension=$(echo "$file" | sed -E 's/*.patch_[0-9]+//')
target_file="$MODS_DIR/${base_name}.patch_${patch_count[$base_name]}${extension}"
cp "$file" "$target_file"
echo "Mod file $file installed at: $target_file"
done
# add entry to database
echo "$(($(wc -l < "$DB_FILE") + 1)),$mod_name,${mod_files[*]}" >> "$DB_FILE"
echo "Mod '$mod_name' installed successfully."
}
function list_mods() {
if [[ ! -s "$DB_FILE" ]]; then
echo "No mods installed."
return
fi
echo "Installed Mods:"
cat "$DB_FILE"
}
function uninstall_mod() {
exit 1
}
# main
if [[ $# -lt 1 ]]; then
display_help
exit 1
fi
command="$1"
shift
initialize_directories
case "$command" in
install)
install_mod "$@"
;;
list)
list_mods
;;
uninstall)
uninstall_mod "$@"
;;
*)
display_help
;;
esac