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--[[
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Update 1.9.06 should implement City.playSound function which would allow for location based sound.
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In addition, it would solve the issues with leaveCity() and leaveStage() events.
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]]
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local red,green,blue, bx, by, buildingDraft, songDraft
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function script:init()
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buildingDraft = Draft.getDraft("bluepickle.plugin.meme.building00")
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songDraft = Draft.getDraft("bluepickle.plugin.meme.song")
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end
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function script:update()
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math.randomseed(os.time()*10)
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red = 256 - math.random(0,256)
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green = 256 - math.random(0,256)
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blue = 256 - math.random(0,256)
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end
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function script:draw(tileX,tileY)
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if Tile.isBuildingInConstruction(tileX, tileY) then return end
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Drawing.setColor(red,green,blue)
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Drawing.setTile(tileX,tileY,20,-1)
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Drawing.drawImage(Draft.getDraft('bluepickle.plugin.meme.lights'):getFrame(1))
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Drawing.reset()
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end
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function script:event(x,y,level,event)
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if event == Script.EVENT_REMOVE and Tile.getBuildingDraft(x,y):getId() == buildingDraft:getId() and song then
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song.stop()
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bx, by = nil
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song = nil
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end
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end
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function script:nextDay()
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if City.countBuildings(buildingDraft) > 0 then
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bx, by = City.getBuilding(1, buildingDraft)
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if song then
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song.setPosition(bx, by)
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end
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end
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if bx and not song then
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song = City.playSound(songDraft, bx, by, 0.5, true)
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elseif song and not true then
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song.stop()
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song = nil
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end
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end
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