--[[ Update 1.9.06 should implement City.playSound function which would allow for location based sound. In addition, it would solve the issues with leaveCity() and leaveStage() events. ]] local red,green,blue, bx, by, buildingDraft, songDraft function script:init() buildingDraft = Draft.getDraft("bluepickle.plugin.meme.building00") songDraft = Draft.getDraft("bluepickle.plugin.meme.song") end function script:update() math.randomseed(os.time()*10) red = 256 - math.random(0,256) green = 256 - math.random(0,256) blue = 256 - math.random(0,256) end function script:draw(tileX,tileY) if Tile.isBuildingInConstruction(tileX, tileY) then return end Drawing.setColor(red,green,blue) Drawing.setTile(tileX,tileY,20,-1) Drawing.drawImage(Draft.getDraft('bluepickle.plugin.meme.lights'):getFrame(1)) Drawing.reset() end function script:event(x,y,level,event) if event == Script.EVENT_REMOVE and Tile.getBuildingDraft(x,y):getId() == buildingDraft:getId() and song then song.stop() bx, by = nil song = nil end end function script:nextDay() if City.countBuildings(buildingDraft) > 0 then bx, by = City.getBuilding(1, buildingDraft) if song then song.setPosition(bx, by) end end if bx and not song then song = City.playSound(songDraft, bx, by, 0.5, true) elseif song and not true then song.stop() song = nil end end