Files
party-house/lua.lua
T
2026-02-08 13:41:13 +02:00

51 lines
1.4 KiB
Lua

--[[
Update 1.9.06 should implement City.playSound function which would allow for location based sound.
In addition, it would solve the issues with leaveCity() and leaveStage() events.
]]
local red,green,blue, bx, by, buildingDraft, songDraft
function script:init()
buildingDraft = Draft.getDraft("bluepickle.plugin.meme.building00")
songDraft = Draft.getDraft("bluepickle.plugin.meme.song")
end
function script:update()
math.randomseed(os.time()*10)
red = 256 - math.random(0,256)
green = 256 - math.random(0,256)
blue = 256 - math.random(0,256)
end
function script:draw(tileX,tileY)
if Tile.isBuildingInConstruction(tileX, tileY) then return end
Drawing.setColor(red,green,blue)
Drawing.setTile(tileX,tileY,20,-1)
Drawing.drawImage(Draft.getDraft('bluepickle.plugin.meme.lights'):getFrame(1))
Drawing.reset()
end
function script:event(x,y,level,event)
if event == Script.EVENT_REMOVE and Tile.getBuildingDraft(x,y):getId() == buildingDraft:getId() and song then
song.stop()
bx, by = nil
song = nil
end
end
function script:nextDay()
if City.countBuildings(buildingDraft) > 0 then
bx, by = City.getBuilding(1, buildingDraft)
if song then
song.setPosition(bx, by)
end
end
if bx and not song then
song = City.playSound(songDraft, bx, by, 0.5, true)
elseif song and not true then
song.stop()
song = nil
end
end