Initial commit
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-- We define the local variable for our settings table here so that our functions can see it
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local settings
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function script:init()
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settings = Util.optStorage(TheoTown.getStorage(), 'volcano_plugin:settings')
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-- Check if the the key is not set in the storage
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if settings.autoDisaster == nil then
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settings.autoDisaster = false
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end
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if settings.autoDisaster then
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TheoTown.setGlobalFunVar("!_autovolcanodisasterjajaja", 1)
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else
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TheoTown.setGlobalFunVar("!_autovolcanodisasterjajaja", 0)
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end
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end
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function script:settings()
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return {
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{
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name = 'Spawn Volcano Disaster',
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value = settings.autoDisaster,
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onChange = function(newState)
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settings.autoDisaster = newState
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if newState then
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TheoTown.setGlobalFunVar("!_autovolcanodisasterjajaja", 1)
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else
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TheoTown.setGlobalFunVar("!_autovolcanodisasterjajaja", 0)
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end
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end
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},
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}
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end
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