feat: install functionality
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@@ -1,15 +1,18 @@
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#!/bin/bash
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H2PATH="./h2path"
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MODS_DIR=""
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DB_FILE=""
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function find_game_directory() {
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local search_dir="/"
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local target_dir="Steam/steamapps/common/Helldivers 2/data"
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local target_dir="Steam/steamapps/common/Helldivers\ 2/data"
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# check if path is saved
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if [[ -f "$H2PATH" ]]; then
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saved_dir=$(cat "$H2PATH")
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if [[ -d "$saved_dir" ]]; then
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echo "Using saved game directory: $saved_dir"
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echo "Using saved game directory: $saved_dir" >&2
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echo "$saved_dir"
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return
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else
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@@ -17,11 +20,12 @@ function find_game_directory() {
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fi
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fi
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echo "Searching for the Helldivers 2 data directory..."
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# first time setup, or directory is not valid anymore
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echo "Searching for the Helldivers 2 data directory..." >&2
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game_dir=$(find "$search_dir" -type d -path "*/$target_dir" 2>/dev/null | head -n 1)
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if [[ -z "$game_dir" ]]; then
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echo "Could not find the Helldivers 2 data directory automatically"
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echo "Could not find the Helldivers 2 data directory automatically" >&2
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read -p "Please enter the path to the Helldivers 2 data directory: " game_dir
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if [[ ! -d "$game_dir" ]]; then
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echo "Error: Provided path is not a valid directory"
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@@ -30,9 +34,124 @@ function find_game_directory() {
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fi
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echo "$game_dir" > "$H2PATH"
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echo "Game directory saved to: $H2PATH"
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echo "Game directory saved to: $H2PATH" >&2
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echo "$game_dir"
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}
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find_game_directory
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function initialize_directories() {
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MODS_DIR=$(find_game_directory)
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DB_FILE="$MODS_DIR/mods.csv"
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if [[ ! -f "$DB_FILE" ]]; then
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echo "" > "$DB_FILE"
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echo "Database file created at: $DB_FILE"
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fi
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}
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function display_help() {
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echo "Helldivers 2 Mod Manager"
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echo "Usage: h2mm [command] [options]"
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echo "Commands:"
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echo " install -n \"<mod_name>\" <mod_files> Install a mod with a name and files"
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echo " list List all installed mods"
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echo " uninstall -n \"<mod_name>\" Uninstall a mod by name"
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echo " uninstall -i <index> Uninstall a mod by index"
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echo "Usage:"
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echo " h2mm install -n \"Cool mod\" a5f2c029522e6714.patch_0 a5f2c029522e6714.patch_0.stream"
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echo " h2mm uninstall -n \"Cool mod\""
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echo " h2mm uninstall -i 1"
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}
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function install_mod() {
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local mod_name=""
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local mod_files=()
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# parse arguments
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while [[ $# -gt 0 ]]; do
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case "$1" in
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-n)
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mod_name="$2"
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shift 2
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;;
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*)
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mod_files+=("$1")
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shift
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;;
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esac
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done
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if [[ -z "$mod_name" || ${#mod_files[@]} -eq 0 ]]; then
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echo "Error: Mod name and files are required."
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exit 1
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fi
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# verify mod files exist
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for file in "${mod_files[@]}"; do
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if [[ ! -f "$file" ]]; then
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echo "Error: File $file does not exist."
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exit 1
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fi
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done
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declare -A patch_count
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for file in "${mod_files[@]}"; do
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base_name=$(echo "$file" | sed -E 's/\.+.*//')
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patch_prefix="$MODS_DIR/${base_name}.patch_"
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count=$(ls "${patch_prefix}"* | grep -E '([0-9]+$)' 2>/dev/null | wc -l)
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if [[ -z "${patch_count[$base_name]+unset}" ]]; then
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patch_count["$base_name"]=$count
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fi
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extension=$(echo "$file" | sed -E 's/*.patch_[0-9]+//')
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target_file="$MODS_DIR/${base_name}.patch_${patch_count[$base_name]}${extension}"
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cp "$file" "$target_file"
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echo "Mod file $file installed at: $target_file"
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done
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# add entry to database
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echo "$(($(wc -l < "$DB_FILE") + 1)),$mod_name,${mod_files[*]}" >> "$DB_FILE"
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echo "Mod '$mod_name' installed successfully."
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}
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function list_mods() {
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if [[ ! -s "$DB_FILE" ]]; then
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echo "No mods installed."
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return
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fi
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echo "Installed Mods:"
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cat "$DB_FILE"
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}
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function uninstall_mod() {
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exit 1
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}
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# main
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if [[ $# -lt 1 ]]; then
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display_help
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exit 1
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fi
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command="$1"
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shift
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initialize_directories
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case "$command" in
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install)
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install_mod "$@"
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;;
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list)
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list_mods
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;;
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uninstall)
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uninstall_mod "$@"
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;;
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*)
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display_help
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;;
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esac
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